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MW Bot Usage Calculator
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#81
English zone / Installing the drivers require...
Last post by Nikolaj - 20 July 2024, 12:24
For the bot to function properly, you need to install a keyboard driver so that the bot can press keys in the game. The bot supports three different drivers. If your bot is not working or is not working correctly, you can change the driver and check its functionality. Open the file `config.ini` and find the parameter `keyboard_type`.
Setting Up the First Driver

To install the first driver, set the parameter in the `config.ini` file to:
`keyboard_type=0`
Save the changes and run the bot with administrator privileges. Press `Alt+Tab`, find the "Windows Security" window, and confirm the driver installation. If done correctly, the bot should start successfully.
Setting Up the Second Driver

To install and use the second driver, set the parameter in `config.ini` to:
`keyboard_type=1`
Save the changes in the file. Run the file `checkDriver.cmd` with administrator privileges to disable driver signature verification. Your computer will restart. After that, run the bot and check if the bot presses the keys.
Attention! This driver works on a desktop computer only with a connected PS/2 keyboard. On a laptop, this driver works without issues.
Setting Up the Third Driver

A new driver has been added. To use it, set the parameter in the `config.ini` file to:
`keyboard_type=2`
Run the file `install_interceptor.cmd` with administrator privileges to install the driver. Your computer will restart.
What to do if the bot doesn't press keys?
If the bot presses keys but behaves oddly, you might be able to resolve your issue in this thread.
#82
English zone / What to do if the bot does not...
Last post by Nikolaj - 20 July 2024, 12:21
Some Windows 11 users encounter issues where their keyboard drivers, which are necessary for the bot, either do not work or not all drivers function properly. Below, I will describe some recommendations that may help resolve your issue so you can use the bot without restrictions.
A Bit of General Information

Core Isolation is a Windows security feature based on virtualization (Hypervisor-protected Code Integrity or HVCI) that isolates third-party processes from Windows processes to enhance protection against threats targeting the Windows kernel. Despite its benefits, in some cases, disabling it may improve system performance in games and third-party applications. This guide explains how to disable Core Isolation in Windows 11 and Windows 10.
Disabling Core Isolation in "Windows Security"

The basic method is to use the relevant setting in the "Windows Security" window. Follow these steps to disable Core Isolation:
  • Open the "Windows Security" window using the icon in the notification area or by searching in the taskbar.
  • In the "Windows Security" window, go to the "Device Security" section.
  • Under "Core Isolation," click on "Core Isolation Details."
  • Disable "Memory Integrity." When prompted by User Account Control, confirm the action.
  • If the disabling is due to a driver issue, also disable "List of Blocked Vulnerable Drivers."
  • A notification will appear, indicating that a restart is required. Press and hold the Shift key, then restart your computer to apply the changes.
If you shut down the computer while holding the Shift key, you will temporarily disable "Fast Startup." This time, the system will not save any data to the hibernation file for quick startup. The next boot of the PC will take a bit longer.
Note that this preventive measure does not affect startup programs or any programs in general. Only system files that interact with the OS are put into hibernation.
As a result, Core Isolation and its main component, "Memory Integrity," will be disabled.
Note: You can open "Windows Security" through "Settings":
  • In Windows 11 — Settings — Privacy & Security — Windows Security
  • In Windows 10 — Settings — Update & Security — Windows Security
#83
English zone / Bot capabilities
Last post by Nikolaj - 20 July 2024, 12:16
Universal bot: Your faithful assistant in the game!

Our bot is a revolutionary solution for automating the game process. We provide many features that will make your game as comfortable, efficient and fun as possible.
Control the game effortlessly!

Our bot takes care of routine tasks so you can focus on what's important:
  • Automatic actions of the character: control of attacks, movement, use of skills and items
  • Flexible battle control: setting up attacks on the move or standing still, selecting the time between hits and the number of repetitions.
  • Navigation and aim: the bot itself finds nearby enemies and switches to them using the specified keys.
Smart resource management

Forget about constantly monitoring your inventory and character's condition:
  • Health and mana regeneration: the bot monitors critical HP/MP levels and automatically drinks bottles or uses healing skills.
  • Pet Support: Manage your pet's health, mana, and hunger. Priority call for your pets.
  • Potion control: automatic use, replenishment and warnings when depleted
  • Experience optimization: the bot prevents unwanted leveling and can even return to a specified point to reset experience, for example, being killed by a guard automatically.
Full customization to suit your needs

Support for flexible configuration makes our bot universal for any language in the game
  • Working with Variables: Use variables to track resources, execute conditions, and store data.
  • Hotkey management: set up any combination to launch scripts, actions or events.
  • Trigger-based scenarios: Set conditions and reactions so that the bot instantly reacts to changes in the game.
  • Random Movement System: Set up random movement around the map to make it more natural and avoid repetitive routes.

Working with data and files

Your game data is in good hands:
  • Equipment management: automatic repair, replacement and improvement of items.
  • resource processing: synthesis of gems, sale of gem fragments and collections.
  • Working with files: reading, writing and deleting data directly during the game.


Pets are your allies

Maximum control and assistance in managing pets:
  • Automatic regeneration: pets' health, mana and hunger are always under control.
  • Critical Events: The bot reacts if the pet's health level falls below a set threshold.
  • Call Priorities: Set a sequence of favorite pets to use.
  • You can recall the summoned pet at any time so that it does not interfere with you

Intellectual combat

Prepare for victory with our unique combat features:
  • Setting up attacks: selecting keys for attacks, intervals and number of repetitions.
  • Defining goals: searching for enemies and moving towards them.
  • Complex scenarios: reaction to events in battle, understanding the beginning and end of the battle, description of actions at any stage of the battle.

Full time control

Plan everything in advance:
  • Automatic start and end of scripts: set a time or event to run.
  • Farming time management: configure the duration of the bot's work, including ending the game or computer after a specified time.
  • Timers and intervals: periodic execution of tasks according to a given schedule.

Teamwork

Support for multi-user interaction features:
  • Data sharing: transfer data between bots in real time.
  • Remote control: issue commands using communication channels.

Safety and reliability

We do everything to ensure that your gaming experience is error-free and stable:
  • Error bypass: The bot ignores minor failures and continues execution.
  • Game state monitoring: detection of freezes, errors and their automatic correction.
  • recovery: if it crashes, the game will restart without your intervention.

Why choose us?

  • Easy to use: everything is intuitive.
  • Detailed settings for your convenience.
  • Possibility of integration with other scripts.
  • Support NVDA and IBM ECI for information processing
  • Problems are resolved quickly: responsive support service.
  • Users' good ideas are implemented and new functions appear in the bot
  • good documentation in two languages
  • nice bonuses for invited friends
  • and much more
Try our bot today!
Your gaming experience will never be the same. Speed up your development, reach your goals faster and enjoy the game, drink your coffee while the bot does all the hard work!

And a few more words

And most importantly!
This bot is created by foreigners, considering delays, glitches, and bugs. Everything is thought out in detail.
The bot is constantly evolving and optimizing.
Bot Purchase ConditionsGet Trial Access
Script Examples
#84
English zone / Cartographer function. What is...
Last post by Nikolaj - 20 July 2024, 12:08
Introduction

To ensure the successful operation of the automatic navigation system function `goposition=x|y`, it is necessary to create terrain maps.
A new feature has been added that simplifies working with maps and saves your time.
Attention! If you want to add obstacles to an existing terrain map, make sure the last row in it is empty. This is important!
The list of hotkeys is set in the `config.ini` file.
The game may block keys. In my case, I always start the game first, then launch the bot. This way, my keys are not blocked by the game.
Below I am posting a list of default keys.  If this doesn't work for you, change the keys; I can't tell you exactly which keys will work in your case.

save coordinates to file:
mapper_savefile=lshift+menu
choice of cardinal direction (north, west, south, east):
mapper_selectwall=lctrl+k
reduce the width of the wall:
mapper_sizeminus=ctrl+l
Increase wall thickness:
mapper_sizeplus=ctrl+o
save the current point where the starting and ending points are:
mapper_savepoints=ctrl+menu
choice of first or second point:
mapper_selectpoints=ctrl+;
delete point selection:
mapper_delete=lctrl+delete

If your keys are not working, add these settings to your config.ini file and change the keys.
In the script list window, press `ctrl+r` to enable/disable the cartographer.
Hotkeys work directly in the game window with the cartographer enabled:
Now let's go through the example of creating the western wall of Rock City
I will describe everything step-by-step, and you use your character to follow along exactly.
1. I go to the western gate of Rock City.
2. Enable the cartographer
3. Stand at coordinates 135 195, press the hotkey to specify the wall, select "east".
4. Press the hotkey to find the starting and ending point
5. Press the hotkey to save the position to a point.
6. Go up to coordinates 135 136. This is the top of the wall.
7. Save the position to a point, don't forget to switch it
8. Our wall is 2 coordinates wide, so I press the hotkeys specified in `config.ini` and increase the wall thickness to 2
That's it, the wall is ready, save the wall data to a file. All hotkeys are configured in `config.ini`
Points can be recorded from any side, it is not critical. I recorded y1 in the first point for better clarity.

Option to explain the principle of creating walls from Dippydippy

maybe this will help. when building walls in the map that is exactly what your doing, building a map, but just a virtual one. Think of those games like SBYW where you can build maps, its the exact same concept.
lets say you have a small map from 1 to 50 x and y
northwest corner, 1 1
northeast corner, 50 1
southwest corner, 1 50
southeast corner, 50 50

your going to build a single wall near the top left corner that is going to be 3 thickness and 10 long

the start point will be 10
the end point will be 20
the thickness means the skinny part of the wall, its 3 thick, so in this case it would be its Y coordinates from
1 to 3

10-20 1-3

if the wall had no thickness and was only 1 coordinate thick it would look like

10-20 1

the reason the thickness in the last example is 1 is because I placed the wall right on the north of the map.
copy paste that and try to picture in your mind lol
hopefully you can make some sense of it, I meant to say the start point is 10 and the end point is 20 rofl
it took me a second to realise what it meant by thickness, all your doing there is taking a wall and putting your index and thumb on it and stretching it out to make it fatter, its girth would match the coordinates that you are unable to walk to because there is a fat wall there XD
#85
Скрипт пламенной горы с поддержкой трех языков: английского, испанского и португальского языка.
Для коректной работы путь персонажа начинается с деревни перед входом на карту пламеной горы.
После смерти персонаж обратно возвратится в пещеру где убивал монстров.
Персонаж выходит с деревни, идет на восток, переходит на карту пламеной горы, заходит в кратор (в подземелье горы).
Проходит подземелье в северном направлении, заходит в пещеру там где обетает бос и становится на координаты: 40; 40
лучше эти координаты сменить, просто если там уже кто-то будет стоять, то ваш персонаж будет вокруг этих координат танцевать :)
скачать файл:
Flame Mountain (English, Spanish, Portuguese)
#86
Если вы хотите получить тестовый доступ, не надо писать администраторам в личные сообщения, в других темах на e-mail...
Для этого есть конкретная тема: получение тестового доступа!
Прежде чем задавать вопрос прочитайте раздел со справочными материалами, уважайте наши труды, там даны ответы на большенство вопросов:
Справочные материалы бота
Если вы производите оплату, то придерживайтесь двух правил:
1. Производите полную оплату, не 7 доларов, не 7.01 доларов, а 7.5 доларов.
2. В комментарии к платежу указывайте за какой аккаунт происходит оплата, что бы мы не играли в игры, найди кто сделал платежь.
Давайте дружить и будет у нас всё хорошо :)
#87
Новини / Новая команда для чата
Last post by Admin - 06 July 2024, 20:53
Добавлена новая команда для чата, а именно для пользователей "testing channel"
тестового периода.
Если в чате прописать команду:
/helpme
и будет кто-то с модераторов, то модератора призовет на тестовый канал и вы сможете задать ему свой вопрос.
и да, сообщения в личку так же остаются доступны.
/p nickname your message
#88
Список скриптов / flame mountain by Eugen
Last post by Admin - 06 July 2024, 15:47
В конце меня всетаки сьел дракон :)
Демонстрация работы скрипта
Путь начинается с деревни перед входом на карту пламенной горы
Потом идем на карту пламенной горы
заходим в гору
проходим до конца на север
и заходим в пещеру где обитает бос.
Персонаж там бегает кругами
аудио демонстрация, синтезатор выбрал английский, хотя можно было синтезатор вообще выключить

сам скрипт
flame mountain by Eugen 
#89
Поместите данный сценарий в файл "login"
или скачайте готовый файл:
login
Сценарий служит для того  что бы бот сам входил в игру после того как игра закроется.
disable_key_esc
enable_restart
start_game
sleep=1
open_game_window
add_action_speak=login={"text":["^event_keypress_ok"], "execute":["clear_action_speak", "go_to_block=login2"], "onecopy":1, "timeout":5}
add_action_speak=errorlogin={"text":["^event_keypress_error"], "command": ["go_to_block", "login1"], "onecopy":1}
block=login1
sleep=1
skip_keypress_error
keypress=w=登录|Log in|Iniciar sesión|авторизоваться|Conectar
wait
block=login2
clear_action_speak
sleep=1
keypress=enter
sleep=2
keypress=enter
sleep=2
block=login3
add_action_speak=speaking={"text": ["(.*?)"], "execute": ["go_to_block=login5"], "timeout":5}
block=login4
skip_keypress_error
keypress=a
timewait=0.1
go_to_block=login4
block=login5
clear_action_speak
clearIntervalFunction
keypress=enter
sleep=2
skip_keypress_error
keypress=v=敌方|enemies|Enemigos|враги|inimigos
skip_keypress_error
keypress=b=和平反击模式|pacifist mode with counterattack|Modo contraataque|Режим мирной контратаки|Pacífico com contra-ataque
#90
Из-за многих нюансов предыдущего движка форума, вынуждены были его сменить на новый ;)
Функционал данного движка более современен и соответствует потребностям.
Всем удачи :)
если будут найдены неточности пишите или в личные сообщения или в соответствующем разделе форума.